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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/titanquest/pages/450.html
Ptolemy s Crested Helm 日本語訳:プトレマイオス クレステッド ヘルム 性能 162 Armor 136% Stun Resistance 107% Skill Disruption Protection +19 Intelligence +20 Dexterity +245 Health +44% Energy Regeneration 習得スキル コール・オブ・ハント(AE) Required Player Level 32 Required Strength 402 解説 何とも言えない微妙なModが揃っている。 まともなレジが一切無く、防御を強化する要素も全くない。 スタンを連発するような雑魚が頻出するところでは役に立つかも知れないが………
https://w.atwiki.jp/pqjp/pages/168.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q2Q0_ACTION]" Approach the Temple /Text Text tag="[QUEST_Q2Q0_ACTION4]" Battle a Firewalker /Text Text tag="[QUEST_Q2Q0_FAILURE]" You have been defeated by the Firewalker, but Tauron allows you to try again. /Text Text tag="[QUEST_Q2Q0_MSG1]" You see a huge pike. Impaled upon it are the heads of many creatures Humans, Elves and Dwarves to name but a few... /Text Text tag="[QUEST_Q2Q0_MSG2]" Tauron Flamebite is waiting for you on the steps of the Horned Temple. /Text Text tag="[QUEST_Q2Q0_PROG1]" You must enter the Horned Temple. /Text Text tag="[QUEST_Q2Q0_PROG2]" You must travel north to see the Pike. /Text Text tag="[QUEST_Q2Q0_PROG3]" You must try to enter the Horned Temple once again. /Text Text tag="[QUEST_Q2Q0_PROG4]" You must defeat a Minotaur Firewalker at the Horned Temple to prove your worth to Tauron Flamebite. /Text Text tag="[QUEST_Q2Q0_REWARD]" Tauron seems to have warmed to you - just a little. /Text Text tag="[QUEST_Q2Q0_QMNAME0]" Firewalker /Text Text tag="[QUEST_Q2Q0_QMHELP0]" Firewalkers are similar to regular Minotaurs, but they have a stock of fire-related spells. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/122.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1Q1_ACTION0]" Visit Gruulkar /Text Text tag="[QUEST_Q1Q1_ACTION1]" Battle the Wargs /Text Text tag="[QUEST_Q1Q1_FAILURE]" You could not defeat the Wargs, but you must try again. /Text Text tag="[QUEST_Q1Q1_HELP0]" You must travel to Gruuldok to meet with Gruulkar. /Text Text tag="[QUEST_Q1Q1_HELP1]" You must get Gruulkar a gift. A Warg Pelt from the pack near the Wargstone should do the trick. /Text Text tag="[QUEST_Q1Q1_HELP2]" You must return the Warg Pelt to Gruulkar. /Text Text tag="[QUEST_Q1Q1_REWARD]" You now know that the Orcs taking prisoners are controlled by someone in the north. /Text Text tag="[QUEST_Q1Q1_SUCCESS]" You have obtained a Warg pelt to take to Gruulkar as a gift. /Text Text tag="[QUEST_Q1Q1_QMNAME0]" Warg /Text Text tag="[QUEST_Q1Q1_QMHELP0]" This is a particularly nasty type of Wolf, called a Warg. They are huge and fast. They can cast both Rend and Haste. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/50.html
TextLibrary Text tag="[PLATFORM]" PC /Text Text tag="[CLICKCONT]" Click to Continue /Text Text tag="[PRESSCONT]" Press to Continue /Text Text tag="[MSG_AUTOSAVE]" Please Wait... Your hero is being autosaved /Text Text tag="[MSG_LOAD]" Please Wait... Loading Hero /Text Text tag="[MSG_SPLASH_CONTINUE0]" Click to Continue /Text Text tag="[MSG_SPLASH_CONTINUE1]" Press START to Continue /Text Text tag="[CANNOTCREATEHERO_FILE]" The hero apos;s save file could not be created. /Text Text tag="[AUTOUPLOAD_TITLE]" Auto-Upload /Text Text tag="[AUTOUPLOAD_WARNING]" Puzzle Quest can automatically upload your high scores to the internet. \n Would you like to enable this feature? /Text Text tag="[AUTOUPLOAD_MSG0]" Automatic uploading of high scores has been disabled. To re-enable this feature, go to the Settings menu. /Text Text tag="[AUTOUPLOAD_MSG1]" Automatic uploading of high scores has been enabled. To disable this feature, go to the Settings menu. /Text Text tag="[AUTOUPLOAD]" Upload High Scores to Internet /Text Text tag="[AUTODOWNLOAD_TITLE]" Internet High Scores /Text Text tag="[AUTODOWNLOAD_WARNING]" Puzzle Quest can download lists of high scores from the internet. These may contain offensive language. \n Would you like to enable this feature? /Text Text tag="[AUTODOWNLOAD_MSG0]" Downloading of internet high scores has been disabled. To re-enable this feature, go to the Settings menu. /Text Text tag="[AUTODOWNLOAD_MSG1]" Downloading of internet high scores has been enabled. To disable this feature, go to the Settings menu. /Text Text tag="[AUTODOWNLOAD]" Download Internet High Scores /Text Text tag="[AUTODOWNLOAD_NA]" Internet High Scores have been disabled /Text Text tag="[PROFANITY_FILTER]" Profanity Filter /Text Text tag="[ERROR_STARTUP_DX]" Puzzle Quest requires a newer version of DirectX (9.0c or higher) to be installed. /Text Text tag="[ERROR_STARTUP_NOFULLSCREEN]" The game cannot run in full screen mode on this desktop resolution.\nIt will now start in windowed mode. /Text Text tag="[ERROR_STARTUP_NORES]" No desktop settings have been found with which this game can run. /Text /TextLibrary
https://w.atwiki.jp/titanquest/pages/260.html
外部ツールの利用 !!注意!! ※※ツールの利用によって、あなたの楽しみを大きく損なう場合があります。※※ !!危険!! ツールの使用は、セーブデータ破損のリスクを含んでいます。 使う前に「絶対に」バックアップを取りましょう。 TQVault バージョンに関する注意 旧バージョン:[REL] TQVault 2.3.0.x 新バージョン:[REL] TQVault 2.3.1.x AE版対応バージョン(1):TQVault AE AE版対応バージョン(2):TQVault XL 無印/ITの安定版は2.3.0.4、最新版は2.3.1.4となります。2.3.1.4はフォーラムのリンクが死んでいますが、SoulSeekkor s TQ Defilerのダウンロードページから入手可能です。 フォーラムにおいて、新バージョンはPC環境によってはインストールできない、できても起動しない等の問題が多数報告されています。下記のようにレジストリ操作で使用できる場合もありますが、それでも使えないときは旧バージョンを試してください。 新バージョンはアイテム画像やフォントが見やすくなり、セットアイテムの別部位作成時のリスト表示バグ等が修正されていますが機能的には旧バージョンとほぼ変わりません。 拡張持ってないんだけど1人でアイテム移動をしたい、拡張持ってるんだけど倉庫が全然足りない、そんなあなたの為のツール。 TQVaultの使い方 無印 TQVaultMon.exeを実行 「Start TQVault」→「Enter the Vault」と選択する。 アイテムの移動を行う。 「Exit」→「Exit」と選択する。 「Start Titan Quest」でゲームを起動。 拡張(IT)を導入していない場合は、TQVaultをインストールしたフォルダの中身を、全部TQフォルダに移動させてからTQVaultMon.exeを実行すること。 拡張 TQVault.exeを実行 (必要であれば)Configureを設定 アイテムの移動を行う Exitで終了 Titan Quest (IT) を起動 Vaultのドロップダウンから Maintain Vault Files... を選択し Create a New Vault を選択することで倉庫を幾らでも増やすことが出来る。 アイテムを右クリックすることで、セットアイテムの別部位作成、コピー(同一アイテムで別パラメータ)、デュプリケイト(元と全く同一パラメータ)、Item Seed 変更(パラメータ変更)、レリック チャームの完成、アイテムから分離、完成ボーナスの変更等が可能。 チート機能を使わず純粋に倉庫として使用する場合は Configure ボタンから Allow Item Editing Features、Allow Item Copying のチェックを外す。 不具合対応 ※TQ(無印)をデフォルト以外のフォルダにインストールしている場合※ 310 :名無しさんの野望:2007/06/12(火) 01 29 03 ID hz007So2 もうしょうがないでゲスなぁ CD C \Program Files\THQ\Titan Quest ←TQフォルダのフルパス Titan Quest.exe 「 」ダブルクォーテ忘れちゃだめでゲス このバッチファイル作って QSTART.BATってファイル名にするでゲス それをTQVaultフォルダ直下に置くでゲス これで 298のエラーは出ないゲスよ ※え?TQValutを起動すると『error loading resource』とか言われてエラーで終わっちゃう!? これね、レジストリがおかしくなってます。 私の場合、パッケージ版のTQを入れてる状態で Steam 版の TQ Gold Edtion 入れてしまって、TQが2つにTQITが1つ入った状態になっちゃたらTQValutは起動するんだけどセーブデータが正しく使えなくなっちゃって・・・(だってGold Editon が$9.99だったからつい) なので全部アンイストールしてパッケージ版のTQを入れ直し、改めてTQValutを使おうしたらこんどはerror loading resourceときたもんだ。このときデフォルトから拾いますか?的なアラート出るんだけどOK押しても、もうおかしくなっているので駄目なんです。 対処としてレジストリエディターで Titan Quest 関連のものを全部消してしまいます。もちいったんTQはアンインストールしてからです。それでもレジストリにゴミが残ってるのでそれを削除してクリーンな状態にしてからTQをインストールすればTQValutは正しく動くはず。 ぶっちゃけTQValutがレジストリからデフォルト情報を拾うしょっぱいプログラム仕様なので(*1)こんなことになります。 (*1)こやつは起動するたびにレジストリ見に行ってるので、手動で TQVault.exe.Config という環境が書かれているファイルをメンテしても全然駄目なんです。 ※厳注:レジストリの中でTQと関係ないところは絶対にいじらないように! 下手するとWindowsが起動しなくなったりしちゃうので。RegEditを使うのが怖い方はフリーのレジストリーメンテナンスツールを使うのがええですよ。事前にバックアップとってくれたりしますので。 SoulSeekkor s TQ Defiler.NET 1.3.9 キャラのデータを何から何までいじくり放題、セーブデータ改造ツール。 SSTQDefilerの使い方 SSTQDefiler.exeを実行 適当にキャラ選んでデータを弄る。 「Exit」で終了 TQVaultMon.exeを起動し、「Start Titan Quest」でゲームを起動。 うまくいかないときはTQVaultMonで一度アイテム移動画面を呼び出してからやるといい。 SSTQDefilerを使う前にはセーブデータのバックアップは必須。 古いバージョンだとセーブデータが壊れて二度とロードできなくなる場合があった。 ※※TQITの機能を使うようにしましょう。 ※※チートや外部ツールを使っていないプレイヤーに迷惑をかけないようにね。 TQ Collector アイテムの入手/未入手管理(一覧表示と入手率表示)ツール。 アイテムコレクター必携。 ・ AE対応版 http //www.titanquest.net/tq-forum/threads/55706-REL-TQ-Collector-v1-0-TQ-IT-amp-AE-compatible! ・ titanquest.net がダウンしているときは MediaFire で ・TQ Collector v0.4.7b ・updated text_en.xml ・spectre s latest update for TQ Collector 上記3ファイルをダウンロード。TQ Collectorをインストール後、xmlファイルをインストールフォルダに上書き保存する。 起動後、TQ Vaultsのデータ保存ディレクトリ、TQのインストールディレクトリ、TQITのインストールディレクトリを設定する。 Offline Titan Quest Equipment Database - Extended Edition 装備アイテムデータベース。スキル計算機付(MOD無しのバニラ、Masteries MOD、Occultulator MOD用の3種)。 #5からダウンロードする。 Titan Quest @ GameBanshee(オンラインデータベース)は条件検索も出来るので併用すると良い。こちらのサイトは重いことも多いので表示されるまで気長に待つ。それでも中々表示されない場合は時間を置いてからアクセスし直すと良い。 TQ Offline Equipment Database v2.0 公開場所:All MI drop rates in an updated TQ Offline Equipment Database 『Offline Titan Quest Equipment Database - Extended Edition』にMI(モンスター系レア装備)のドロップ率、ドロップするモンスター、登場ACT等の情報を付け加えたもの。 実行時にセキュリティのダイアログが出た場合はチェックボックスのチェックを外す必要がある。外さずに実行すると真っ白の画面となってしまう。 ShopMI shopping Monster Infrequents and other Greens ツールとして使用するMOD。 MOBレア(Monster Infrequents)を購入することが出来る。 但し、全アイテムが網羅されているわけではない。 アイテム収拾の楽しみが奪われることになるので利用する際には自己ルールを定め、自己責任で使用すること。 例えば、セーブデータ破損やPC移行時のデータ復旧等々。 ドロップ率1/10000等、極端なものも多く普通にプレイしていると集めきるのは不可能に近い上に全アイテムが網羅されているわけでは無いので、最終手段として最低限の使用に留めれば極端にやる気失せる事は無いかと。自制心は必要となる。 なんにせよ最終手段として使用する。
https://w.atwiki.jp/appstoregames/pages/19.html
Puzzle Quest(パズルクエスト) 対応言語 英語のみ ジャンル PZL+RPG エンディングまで 数十時間 iTunesをBGMに 出来ない ポイント 高い自由度広大なボリューム 関連サイト 頒布:AppStorePSP版サイト:D3パブリッシャー ゲーム概要 戦闘がパズルゲームになっているRPG・・・というだけじゃない、かなりの大作。 バトルの基本ルール隣り合う2マスのジェムを入れ替えて、同じ色を3つ以上縦横に繋げて消していく。消したジェムに応じて様々な効果が生じる。(ドクロを消せば相手にダメージ/コインを消せば戦闘後にお金が手に入るなど) 緑・赤・黄・青の4色のジェムを消すと、それぞれ地・火・風・水のマナ(MP)となってプレイヤーに蓄積される。このマナを消費して使う様々な「スペル」がバトル攻略の鍵となっている。 ただのパズルではなく、装備やスペルを身に付けていくことで有利に進めることが出来るようになっている。このゲームの装備やスペルは、単に攻撃力などの数字を上げるというよりは、一癖ある効果のものが多い。それらを上手く組み合わせることで大連鎖・大ダメージを狙ったり出来るところに面白さがある。上手く装備とスペルを組み合わせて使えば、パズルの腕前や運と無関係に、一方的に敵を倒すことも出来る。しかし相手によってはそれを上回る鬼畜な能力を持ってプレイヤーに対抗してくることもある。 プレイヤーキャラメイクも選択肢が豊富。キャラのポートレートも洋ゲーとしては珍しくバタ臭さの少ない日本人好みの絵柄で描かれている。 やれることが異様に多い。多種多様なサブクエストは勿論のこと、モンスターを捕らえて乗用にしたり、敵のスペルを研究して自分でも使えるようにしたり、街を征服して税金を取ったり、素材を組み合わせて強力な装備を作れたりする。 ただしそれらのいずれを行うにしても、パズルは避けて通れない。更に、目的によってパズルのルールも少しずつ異なっている。 やたら細かいチュートリアルがある。他機種での経験者にはかなり煩雑に感じるが、オフに出来るので安心。 このアプリのipaファイルの拡張子をzipに変えて解凍すると、m4a形式で収録されたBGMファイルがある。これはiTunesでそのままサントラとして聴ける。 他のハードとの相違点iPhone版では、PSP版やDS版の4職(ナイト/ウィザード/ウォーリア/ドルイド)に加えて、更にバード/ローグ/レンジャー/ウォーロックの4職が追加されている。 一部のアイテムの効果が変更されている。 クエストやアイテムなども追加されている模様。 PSP版、DS版、XBOX版は日本語化されているが、iPhoneでは英語版しか出ていない。 DS版やPSP版には誤訳やバグがかなり多く、一部のアイテムの説明が大嘘だったり、しばしばフリーズしたりする。 操作方法 よく出来ていると言える。 バトルでの操作入れ替えたいジェムの一方をタップし、もう一方をタップすることで入れ替える。最初にタップしたジェムをもう一度タップすると選択を取り消す。 入れ替えたいジェム同士をスライドして一度に選択することでも入れ替えられるが、こちらは少々誤操作しやすい。 画面左側のスキルプレートをタップすると、そのスキルの説明が表示される。その状態で再度スキルプレートをタップするとスキルを使用する。 攻略情報 外部サイトリンクサイト名 このゲームに関するコメント iPhone版のPQ2も2010秋に登場予定http //toucharcade.com/2010/05/20/puzzle-quest-2-confirmed-for-iphone-and-ipad-this-fall/ -- 名無しさん (2010-06-25 22 28 54) CEltklgchkEfVlUzioq -- rnrlgj (2012-11-20 02 07 09) 名前 コメント
https://w.atwiki.jp/voice2012/pages/239.html
タスク①:担当者へDダンボ希望を連絡タスク 入金後だった場合: 担当者へDダンボ追加が可能か確認をする 要対応処理:バイヤーに追加入金を請求する ⇒【追加オプション】 を参照ください Thank you for your message. We accepted your request for double packaging. The additional cost is $5 per package, If you have not yet paid for the items, we will revise your invoice. If you already have paid for the items, we will send money request to your paypal account. We will pack your items with double boxes and ship them after we confirm your payment.
https://w.atwiki.jp/japanesehiphop/pages/4360.html
Format Title Artist Label Model Number Release Press 7 SWEET NIGHT FEVER CHARA × BASI LILFARM,PCI MUSIC LFCD-1433 2019/02/13 - 51712111_2235706683416572_7892973454068409912_n.jpg Side Track Title Artist Produce A 1 SWEET NIGHT FEVER CHARA × BASI CHARA B 2 CHOCOLATE WRAPPING PAPER CHARA TENDRE PERTAIN RECORD Sweet Night Fever [Analog] PERTAIN MP3 [429] Client error `POST https //webservices.amazon.co.jp/paapi5/getitems` resulted in a `429 Too Many Requests` response { __type com.amazon.paapi5#TooManyRequestsException , Errors [{ Code TooManyRequests , Message The request was de (truncated...) [429] Client error `POST https //webservices.amazon.co.jp/paapi5/getitems` resulted in a `429 Too Many Requests` response { __type com.amazon.paapi5#TooManyRequestsException , Errors [{ Code TooManyRequests , Message The request was de (truncated...)
https://w.atwiki.jp/m_shige1979/pages/1447.html
formidableモジュールを使用して、アップロード 概要 POSTデータをformidableモジュールを使用して取得する。この方法では"["などが文字化け?しないでそのままの値を取得できるはず formidableモジュールインストール コマンド npm install formidable npm http GET https //registry.npmjs.org/formidable npm http 200 https //registry.npmjs.org/formidable npm http GET https //registry.npmjs.org/formidable/-/formidable-1.0.13.tgz npm http 200 https //registry.npmjs.org/formidable/-/formidable-1.0.13.tgz formidable@1.0.13 node_modules\formidable パス サンプル index.js // サーバ、ルーティング、リクエストメソッドのモジュールを読み込み var server = require("./server"); var router = require("./router"); var request = require("./request"); var requestHandlers = require("./requestHandlers"); // リクエストのハンドラを設定 var handle = {} handle["/"] = requestHandlers.start; handle["/start"] = requestHandlers.start; handle["/upload"] = requestHandlers.upload; // ハンドラパラメータを追加 server.start(router.route, handle, request); server.js var http = require("http"); var url = require("url"); var util = require( util ); var formidable = require("formidable"); var sys = require( sys ); qs = require( querystring ); function start(route, handle, param) { function onRequest(request, response) { var pathname = url.parse(request.url).pathname; var query = url.parse(request.url, true).query; console.log("Request for " + pathname + " received."); console.log("Request for RequestString = " + query + " received."); console.log(""); // queryStringよりGETパラメータを取得 var _req_data = {}; _req_data.get = query; _req_data.post = null; _req_data.file = null; // form情報よりPOSTパラメータを取得 var form = new formidable.IncomingForm(); // upload先を指定 form.uploadDir = d /temp ; // パース form.parse(request, function(err, fields, files) { _req_data.post = fields; _req_data.file = files; console.log( received upload \n\n ); console.log(sys.inspect({get _req_data.get, post _req_data.post, file _req_data.file})); // ルーティング route(handle, pathname, response, request, _req_data); }); } http.createServer(onRequest).listen(8888); console.log("Server has started."); } exports.start = start; router.js var fs = require("fs"); var path = require("path"); function route(handle, pathname, response, request, _req_data) { console.log("About to route a request for " + pathname); if (typeof handle[pathname] === function ) { handle[pathname](response, request, _req_data); } else { var _path = "." + pathname; var file_exists = path.existsSync(_path); if(file_exists){ // ファイル読み込み }else{ console.log("No request handler found for " + pathname); response.writeHead(404, {"Content-Type" "text/plain"}); response.write("404 Not found"); response.end(); } } } exports.route = route; requestHandlers.js var querystring = require("querystring"); var fs = require("fs"); var sys = require( sys ); var exec = require("child_process").exec; function start(response, request, _req_data) { console.log("Request handler start was called."); var body = html + head + meta http-equiv="Content-Type" content="text/html; + charset=UTF-8" / + /head + body + form action="/upload?zzz=111 xxx=666" method="post" enctype="multipart/form-data" + input type="text" name="text1" / br / + input type="text" name="text2" / br / + input type="text" name="text3[aaa]" / br / + input type="text" name="text3[bbb]" / br / + input type="checkbox" name="text4" checked/ br / + input type="file" name="upload1" / br / + input type="file" name="upload2" / br / + input type="submit" value="upload submit" / + /form + br / + form action="/view1" method="post" + input type="text" name="text1" / br / + input type="text" name="text2" / br / + input type="submit" value="view1 submit" / + /form + /body + /html ; response.writeHead(200, {"Content-Type" "text/html"}); response.write(body); response.end(); } function upload(response, request, _req_data) { console.log("Request handler upload was called."); var _upload2 = _req_data.file.upload2; var _upload_path = "./" + _upload2.name; console.log(_upload_path); // ファイル移動 fs.rename(_upload2.path, _upload_path, function(err) { if (err) { fs.unlink(_upload_path); fs.rename(_upload2.path, _upload_path); } }); // response.writeHead(200, {"Content-Type" "text/plain"}); response.write("Hello Upload"); response.end(); /* // form情報よりPOSTパラメータを取得 var form = new formidable.IncomingForm(); form.parse(request, function(err, fields, files) { _req_data.post = fields; _req_data.file = files; console.log( received upload \n\n ); console.log(sys.inspect({get _req_data.get, post _req_data.post, file _req_data.file})); // fs.rename(files.upload.path, "/tmp/test.png", function(err) { // if (err) { // fs.unlink("/tmp/test.png"); // fs.rename(files.upload.path, "/tmp/test.png"); // } // }); }); */ } exports.start = start; exports.upload = upload; request.js function req_data(queryString) { var _param = {}; // リクエストを取得 var _list = (new String(queryString)).split( ); for(var _key in _list){ var _col = _list[_key].split("="); _param[_col[0]] = _col[1]; } return _param; } exports.req_data = req_data; 結果 コマンド D \Tools\Works\nodejs_test\sample10 node index.js Server has started. Request for / received. Request for RequestString = [object Object] received. received upload { get {}, post {}, file {} } About to route a request for / Request handler start was called. Request for /favicon.ico received. Request for RequestString = [object Object] received. received upload { get {}, post {}, file {} } About to route a request for /favicon.ico path.existsSync is now called `fs.existsSync`. No request handler found for /favicon.ico Request for /upload received. Request for RequestString = [object Object] received. received upload { get { zzz 111 , xxx 666 }, post { text1 111 , text2 , text3[aaa] 222 , text3[bbb] , text4 on }, file { upload1 { domain null, _events null, _maxListeners 10, size 141953, path d \\temp\\254b809cd0905cd52544b1d842ca65f1 , name 0001.JPG , type image/jpeg , hash false, lastModifiedDate Wed Mar 27 2013 22 03 01 GMT+0900 (東京 (標準時)), _writeStream [Object] }, upload2 { domain null, _events null, _maxListeners 10, size 107288, path d \\temp\\2660f9338a4a8271158fda7d81533859 , name 0002.JPG , type image/jpeg , hash false, lastModifiedDate Wed Mar 27 2013 22 03 01 GMT+0900 (東京 (標準時)), _writeStream [Object] } } } About to route a request for /upload Request handler upload was called. ./0002.JPG Request for /favicon.ico received. Request for RequestString = [object Object] received. received upload { get {}, post {}, file {} } About to route a request for /favicon.ico No request handler found for /favicon.ico 画面 初期画面 POSTデータ、ファイルを設定 submit完了 アップロードを確認